#XOlympicsNetworking #Shakir Lakhani #April 23 2012 bit array merchandise socket aftermath threading moment Queue import time import itertools import struct import errno from collections import deque from pickle import * from need import select try: import pygame except Import fracture: pygame = None # protocol typeface constants PROTOCOL_SET_ID = 0x01 PROTOCOL_ADD_MESSAGE = 0x02 PROTOCOL_ADD_PLAYER = 0x03 PROTOCOL_SET_PLAYER_FIELD = 0x04 PROTOCOL_DEL_PLAYER = 0x05 PROTOCOL_SET_GAME_ARRAY = 0x06 PROTOCOL_SET_GAME_FIELD = 0x07 PROTOCOL_SEND_MESSAGE = 0x08 PROTOCOL_SEND_BROADCAST = 0x09 _protocol_names = dict((v, k[9:]) for k, v in vars().iteritems() if k.startswith(PROTOCOL_)) mob PyGameNetError(Exception): Top-level exception for for PyGameNet. divide NotConnectedError(PyGameNetError): Error due to lack of fraternity. mannequin AlreadyConnectedError(PyGameNetError): Error due to already being connected. class ConnectionFailed(PyGameNetError): Error due to move connection failing. class NotEnoughDataError(PyGameNetError): Error due to not exuberant info being recieved. class ProtocolError(PyGameNetError): Error in protocol entropy stream. class SocketEOF(Exception): A marker meaning a SocketBuffer reached EOF.
class Clock(object): A replacement for pygame.time.Clock that allow for other threads. # all(prenominal) of these PyGameNetError class files be in case the network experiences errors def _ _init__(self): self._clock = py! game.time._Clock() def tick(self, rate): souse = self._clock.tick(rate) pygame.time.wait(2) douseurn ret # Set the time def get_fps(self): return self._clock.get_fps() # Count the frames if pygame: pygame.time._Clock = pygame.time.Clock pygame.time.Clock = Clock class NetBuffer(list):...If you fatality to get a full essay, order it on our website: OrderCustomPaper.com
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